- Engine Upgrade 5.7 -> 5.8
- Switch to custom compiled engine
- Update AdvancedSessions Plugin(s)
- Update NVidia DLSS Plugin(s) & AMD FSR Plugin(s)
- Fix lighting in starting location
- Adjustments to day/night cycle manager
- Optimizations to networking subsystem
- Fix an issue where building previews would crash the game on certain AMD graphics cards
Release history
Changelog
Every shipped build for Network Engineer, pulled live from the game backend.
0.5.0
Closed Alpha0.4.1
Closed Alpha- Fix issue with tutorial not progressing correctly in sandbox mode
- Update the auto-save functionality to prevent continuous saves being triggered
- Optimize game save process
- Fix alignment issues of the building "pieces" in sandbox mode
- Optimizations in the campaign mode
- Update tutorial
0.4.0
Closed Alpha- * Only available in Sandbox mode
- Experimental "Modular building system" - Create custom building layout based on your preference. *
- Placement preview adjustments to account for new build system
- New "Sandbox Mode"
0.3.2
Closed Alpha- Remove in-complete tabs from the build menu
- Discord Rich Presence
0.3.1.1
Closed Alpha- Removed development asset from "Small House"
0.3.1
Closed Alpha- Fix a crash where user would get "Fatal Error" alert when trying to build
- Add optional frame rate limiter to Settings -> Display
- Improve performance HUD
- Adjust layout of rack slots in "Small House"
- Add "Small House" lighting
0.3.0
Closed Alpha- Update OG map with newer build system
- Optimize placement system
- Disable the "new map" which has drastic performance issues (will return in the future)
- Improve rack shelf aiming
- Further aiming improvements for equipment and cables
0.2.2
Closed Alpha- Crash reporting server
- Improve rack shelf aiming
- Allow cancelling placement for building (Press Q)
- Update colors for cables and traffic flow "orbs"
- Improve aiming for equipment and cables
0.2.1
Closed Alpha- Remove requirement specifically for generators
- Internet & Electrical Contracts
0.2.0
Closed Alpha- Starting "Mansion"
- Performance optimizations
0.1.9
Closed Alpha- Performance optimizations
- New building (Large Barn)
- Refactored build system
- Cloud based client database
- Performance telemetry system
- Implement new "base" map
0.1.8
Closed Alpha- Add additional client contracts
- Adjust pricing of rack items
0.1.5
Closed Alpha- Mouse sensitivity slider in settings; persists via user preferences
- Tutorial hints can be disabled from gameplay settings
- HUD: version stamp edge alignment; tutorial hidden while build/device menus are open
- Build version system with version-type prompt and global build number in HUD
- Farm overworld no longer stuck in interior mode after loading a save
- Shipping launch and placement crashes fixed (deferred farm defs, interior paths)